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import pygame pygame.init() WIDTH, HEIGHT = 640, 480 screen = pygame.display.set_mode((WIDTH, HEIGHT)) background = pygame.Surface((WIDTH, HEIGHT)) background.fill((255, 255, 255)) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() screen.blit(background, (0, 0)) pygame.display.flip()
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git commit -m “Initial commit”
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git push -u origin master
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